With any design or idea we must have a source. It could possibly be a place of inspiration, or even just a random thought. In school we know sources as citations for other peoples work that we incorporate into our own, and also as a foundation for any idea that we plan to elaborate on. Another way I like to think about sources is as a unit of measure. For example in biology, we know that everything is made up of atoms. Atoms are then a source for life. In addition when we talk about life, I can also say that life is made up of centers. Centers are therefore a source once again. As designers , it is beneficial for us to know what our sources are and where they originate.

The picture above shows an atom with its electrons and protons floating around. This gives us an idea of how things must interact with one another in order to form something incredible such as a life.
To be able to create designs that are appealing as well as understood by most, I personally think that one should have a style of movement throughout their thinking process. I think movement by itself can be interpreted in many ways. We can look at a Farris wheel, it has physical movement in that it moves in a circular motion. Also we can look deeper and analyze movement in an artwork where it is on a flat surface. In my opinion, if a design creates movement in the viewers perspective, then it has done a great job in providing a flow throughout the piece. Fluidity is an important aspect when architecture is involved. It radiates a sense of flexibility as well as versatility for most cases.
Hokusai's "Mount Fuji off Kanagawa" is a moving masterpiece full of movement and life. My version is of coarse not as detailed as the original, but I think it still depicts the characteristic of motion pretty well.
Within designs and architecture overall, its always important to be able to create details that illuminate a part of that design which will later become interesting to the viewer. We can always look at the lighting in a certain building and be able to describe the feeling it exhibits. For example when we go grocery shopping, in most super markets the lighting tends to be fluorescent. It is simple and probably cheaper for those grocery stores to afford. It is also better for the environment. However fluorescent lighting is not always flattering on ones complexion, it tends to make people look older. In contrast, incandescent lighting has the opposite effect. It tends to be more gentle not only on a persons complexion, but it sets a mood of comfort in any room. Illumination is what gives a space its appeal. If we get a feeling of warmth from a space, then we feel comfort. On the other hand, if a certain space was to transmit a cold feeling, we would probably not feel at home and we would most likely treat this space as something that is above us.
When we think we associate a light bulb with having a brilliant idea. That, I think, is a great way to also associate illumination. Designers often strive to shed light on whatever it is that they are putting out into the world so as to not have it be completely misunderstood.
We as humans evolve, take form, manipulate, transform, and often times our ideas rotate. With each revolution we discard old, unused information and adopt new, interesting information. Its only in our nature to recycle, whether that be our trash, or more importantly our thoughts. This week as we discussed revolutions, we mentioned that rotation is an essential part of this process. A rotation can be described as something versatile in a flow. Often times, we find furniture to be in a group of popular objects in rotation. We can find armoires used as closets that are a part of a collection. Also we see this with bedroom sets. Each one has a bed, a chest drawers, sometimes a mirror, and a side table. all of these things work together to form something that is whole.
This chair is of many from the period of when revolutions started to have a significant effect on society as well as design. For every table there were also chairs that were designed to complete this idea of a dining set. This particular chair does not have arm rests but that does not mean that it was the only kind of chair. Intricate designs were very ideal for this period, which people got used to over time.
From the ancient times, with the expansion of empires and the frequent battles over land, we began to see that architecture sort of emulates this idea with its buildings being able to spread and have weight distribution. I would refer to this as a reflection to the ancient world. When we look to history of architecture, we can look at many eras and still be inspired. I think that is that design is all about. It is good when people create new ways of doing things in addition to new approaches. Also I believe that if we can reflect on the past, we can revive what was once admired and bring it back in a new style that would still have a sense of attractiveness
This is my interpretation of Carter's Grove Plantation which is a Palladio inspired villa. This particular house shows how expansion was used to show status of one's wealth. It spreads horizontally so that it looks larger, however we do not the exact dimensions just by looking at it. The landscape for this villa can only be expected to add to its prestige.
Reflection: architecturally speaking, it is vital that sources are incorporated in what ever we are seeking to accomplish. I think that if we didn't have those foundations, we could not have a stable idea or design. Also, for that design to be able to have its structure and have its specialty, its movement should be addressed. When we think about movement, we should ask ourselves, "How can it evolve?" also "Can it stand the test of time?". Answering those questions leads us to the illumination of details. Those answers highlight what is going to be special about a certain space or a given idea. It is a bonus if that idea can rotate and have many different faces to it. If it can be put in a category and yet still have its versatility. Although, as we face difficulties throughout any process, we often have to reflect on past experiences in order to move forward and create outstanding designs.
Citation: Scott, Alan J. (2002) Daddy's Stories About Rocket Ships, Dinsaurs, Trains and More... Mar. 31, 2009 (http://physics.uwstout.edu/geo/bedtime/daddy%27s%20stories.htm)





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